Fundamentals of Robotics

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Fundamentals of Robotics

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A course for students, parents, and anyone else who wants to learn the basics of robotics.

About the course

Teachers face the important task of setting the bar high for teaching robotics in school. Our course shows how to build a curriculum for this discipline, develop a system for evaluating knowledge, and establish cooperation between school and high school.
When designing automated systems, a robotics engineer relies on the knowledge of electronics, mechanics, cybernetics, and other disciplines. A high school student, on the other hand, uses what he or she learns in physics, mathematics, and computer science classes to solve similar problems. The robotics lessons address all of these sciences, helping children to discover them at a new level. This course is designed to help teachers create a curriculum for the subject.

The course is suitable for students, parents, and anyone else who wants to learn the basics of robotics. There is a separate chapter for teachers and tutors on the possibilities and prospects of teaching robotics

The course requires the Lego Mindstorms NXT 9797 or EV3 educational robotics constructor.
Please note: you cannot install Robolab when using Lego Mindstorms EV3

Course Program

Module 1: For Teachers and Tutors. Opportunities and perspectives for teaching robotics

  • Introduction
  • Curriculum
  • Assessment system.
  • Competitions Robotics Summer Camp
  • Collaboration with universities

Module 2: Fundamentals of Design

  • Mechanical Transmission
  • Three-dimensional modeling
  • One dimensional bogie
  • Walking robots
  • Kapitza pendulum

Module 3: Robot Control Basics

  • Introduction to NXT devices
  • Controlling a two-motor cart
  • Getting to know Robolab. Part 1
  • Exploring Robolab. Part 2
  • Roomba Journey Kegelring
  • Following the line

Module 4: Elements of Automatic Control Theory

  • The simplest regulators for motor control
  • Controllers for line following
  • Line following with calibration
  • Intersection counting
  • Driving around a wall on a PD controller

Module 5. Finding your way out of a maze

  • Traversing a known maze
  • The right hand rule
  • Staying out of the labyrinth
  • Memorizing the route
  • The speed cart in the maze

Module 6. From joystick to soccer

  • Bluetooth. Message encoding
  • Remote control of a robot
  • Controlled robot soccer
  • Compass movement
  • Search for infrared ball