Artica bridges art and technology.
We have a small multi-disciplinary team of experienced professionals developing interactive technologies, building educational robots, prototyping hardware solutions and giving workshops.
Armed with knowledge and experience on the fields of creative computing, computer vision, video projection, physical computing, electronics, robotics, interaction design, computer graphics, content creation, web development, open knowledge and open source software and hardware.
We like involving the client in agile development cycle and together find a working, professional and affordable solution under realistic development timelines.
"Artica has helped audience entertainment produce one of its best outcomes to date.
The level of detail insight and creative problem solving has made the work even better than originally conceived.
Artica has a thoughtful team of engineers and creatives who are committed to their work and expedite as promised and more."
Chief Technical Officer
"The guys at Artica are some of the best developers and creative minds I've worked with. They helped tie everything together for our Adidas project and I'd work with them every single day if I had the chance. Smart guys, and great people."
"Trabalhamos com a Artica no Centro de Interpretação de Almada Velha em que desenvolveram, produziram e instalaram a componente audiovisual, cenográfica e aplicação interativa estruturantes para este novo equipamento municipal. Mais do que uma eficaz relação contratual, com manifesta competência e profissionalismo técnico exigidos, nomeadamente antecipando limitações e preocupações a posteriori de manutenção e gestão dos dispositivos por parte do cliente, encontramos um parceiro com uma enorme capacidade de interação e mobilização criativa no domínio do design, cenografia, criação de ambientes sonoros capazes de despertar emoções, passar informação, desafiar à descoberta do território. Um processo em que se conjugou o conhecimento científico/técnico para soluções contemporâneas, com o saber do artesão que constrói fazendo. Uma cumplicidade que gostaríamos de prosseguir futuramente."
Chefe de Divisão de Museus e Património Cultural
Câmara Municipal de Almada
"No trabalho que tivémos oportunidade de desenvolver com a Artica foram evidenciados aspetos que muito valorizamos como instituição de ensino: o conhecimento e a sabedoria para o transmitir. Isso foi sentido por nós e sobretudo pelos nossos alunos."
Colégio Campo de Flores
André has an extensive professional background in interaction design and software development. Worked 7 years at YLabs, YDreams’ research laboratory, and specialized in augmented reality, computer vision and graphical computing. Since the early stages of his life and work, he has been interested in the arts, particularly theater and performance. Collaborated with some of the most renowned artists in Portugal while working at "O Olho" theatrical company where he created scenic and lighting components. Has a deep interest in the various steps of the creative process, from artistic conception to the final result.
Guilherme is a visual artist specialized in the creation of visual contents for stage performances. Since 2007, his visual environments have been used in dance, opera, theater and performances and he has collaborated with renowned directors like Rui Horta, Tiago Guedes and Anatoly Praudin. In the past has also worked as a visual artist for several internationally renowned companies, such as Ogilvy Interactive and YDreams. In his tireless search for new forms of artistic expression, Guilherme became interested in robotics and what he would eventually call “Creative Robotics”. You can find more about his previous artwork at guilhermemartins.net
Back in 1995 when he was working at the University of Aveiro computing center, Celso, now its CTO, co-founded the biggest web portal in Portugal, SAPO. Loves web technology, electronics, design and entrepreneurship and is obsessed with mixing arts and with the process of creating products with high impact for people. Strong supporter of the Maker movement. More at arrifana.org/blog/
João is a professional school in multimedia graduate. His work skills include tinkering with electronics, robotics, digital fabrication; plus he also does some graphic design, 3d modelling and video editing. On his free time he enjoys listening to dubstep and breeding insects, snakes and owls.
Elsa is the person who brings order to the Artica's office space. She manages the finances, handles contracts bureaucracy and prevents us from saying swearwords in the office.
Filipe is an MSc Informatics Engineer and self-taught digital artist. He has a strong free-culture background from the demo and netaudio scenes, supporting all things open source, open knowledge and open data. Filipe does a little bit of everything, from software architecture to fire-department programming and project management. On the weekends he curates Enough Records. More at tpolm.org/~ps
Tarquinio is a software Engineer specialized in the area of computer interfacing, with a master's degree in computer science and doing a PhD on human computer interaction. He has a passion for all types of DIY projects combining programming and electronics. When not in front of a computer or soldering iron, he likes sports that keep him moving, like freestyle rollerblading, snowboarding and power-kiting. He also enjoys and practices several types of juggling. No matter the activiy, he's always thinking of some kind of gadget to improve it.
Filipe Barbosa is a 3D/motion graphics artist and tech enthusiast, he studied audio engineering at ETIC_ but has always been interested in VFX since a little kid. His hobbies are listening to his vast rap music library, watching sci-fi/horror movies, and searching the internet for new tools that could be useful in future projects, all this of course while eating pizza and drinking soda.
José Pedro "Coias" is our workshop technician. He has long experience with theater and theater scenography. He likes to get things done and doesn't mind getting his hands (and clothes) dirty while doing it. Enjoys listening to all kinds of music.
Eric spent many years working as technical director for Teatro Nacional D. Maria II, he has long experience in theater scenography, project managment, 3d modelling and technical drawing.
Ricardo is a software engineer doing his master's degree in Multimedia. He has interest in learning new programming languages and interactive technologies in general. His hobbies are coding in Unity, creating and playing video games and listening to music.
Artica couldn't be Artica without a handful of awesome companies and friends who we really enjoy working with. They deserve mention.